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Deck:
Rev. date:
Choose deck
How to play
Available Decks:
Core V3.1
Core V3.1 + Wildcard Group expansion
Load deck
Close
Incident Captain controls:
D20
Notes
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Starting Condition
Injects
Consultants
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Solution
Add-On Solution
Scenario Tools
No Initial Compromise
No Pivot & Escalate
No C2 & Exfil
No Persistence
Scenario Tools:
Random
Custom
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Flip Scenario
Add-On Scenario
Refresh Page
Scenario Builder
Initial Compromise
Pivot
C2
Persist
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Detections
Starting Cond
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For Add On
Close
Inital Compromise
Pivot
C2 & Exfil
Persist
Detections
Starting Condition
SCENARIO
ADD-ON SCENARIO
Add Initial Compromise
Clear Initial Compromise
Add Pivot & Escalate
Clear P&E
Add C2 & EXFIL
Clear C2 & Exfil
Add Persist
Clear Persist
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Flip Add-On Cards
DETECTIONS
Established Detections
+3 to the roll
Other Detections
INJECTS
Starting Condition
Random Condition
Custom Condition
CONSULTANTS
GAME PROGRESS
Add Extra Turn
Remove Turn
TURNS REMAINING#:
10
DiceBox
NOTES
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